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How to run a toontown private server software#
There's only a few people working on it, and while they have a fair amount of software development experience, many are hobbyists or are still in school.
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The only things we can use are the RakNet networking library that LU uses, some database libraries, and other extremely generic utilities that are more for ease of programming than anything. Everything is being built from the ground up.
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A significant amount of reverse engineering on the client and captured network packets has been needed to be done,Īnd even now there's still a lot that we don't know, and we're constantly working to learn more about LU's incredibly complex systems.
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Not soon thereafter, the community began to overhype the little that was available in this implementation, and due to various reasons multiple fractures developed among the community. Please see Community/Contact How did it all start?Īround the time of the games closure, Pwjones was able to capture a significant volume of packets from the live LU servers, which were then able to be decrypted by Humanoid, who also wrote the very first server prototype playing back theseĬaptures. Where can I get in touch with other fans, developers, and community members? Where can I ask questions? Reverse engineering packet captures and the game client, and also opens up the possibility for further creativity through customization by dedicated fans. This is done thanks to the hard work of many fans in This community of projects aims to provide the capability to play the LEGO® Universe MMO, shuttered in February 2012 after a roughly one year run, through emulating the original servers.